Following the completion of a round, a leaderboard is displayed, which includes the number of kills by each player and other statistics."Showdown" begins after an extensive amount of time has passed, where name tags for remaining players become visible and a countdown clock begins.A red outline surrounds the crosshair, indicating where damage was received from.Players can heal and sprint so long as they are not starving.Armor is automatically equipped when acquired (stronger armor is prioritized).The ability to remove all items from a chest at once.The gameplay of Battle differs from the standard "Hunger Games" mode in a variety of ways, such as: Battle was added to the Legacy Console Edition on June 21, 2016. Initially codenamed/known as Arena (as seen in Wii U Edition's unused files), Battle is a Mini Game most similar to the popular "Hunger Games" mode on Java Edition servers, where players compete in a "last man standing" or "deathmatch" style game. Using elytra in the 1×1 space in the area above the barrier grants the "supersonic" achievement. In older versions, escape was possible with an elytra or a fishing rod, but the final version has no known way out of the lobby. The main collectables and secrets of the lobby are getting the music discs, getting all of the armor sets, the hidden old lobby, and the mob head hunts to get the the dragon's head. There are many redstone puzzles scattered around. When playing with other players, exploring the lobby can be difficult because the next game starts in one minute, although the player can create an invite-only game to gain the freedom to explore. All players are in adventure mode and are immune to any damage (just like in creative mode). It is a small "town" in the middle of a superflat world. Upon creating or joining a server, the player spawns in the lobby.